Plates / Plate VI
Plate VI · Fighters · Arena, loot-driven
Gladiatus

Identification
A gladiator, an inventory, and an arena. Expeditions run on a timer, dungeons and a guild fill the gaps, and most of the real thinking goes into whether the +3 strength gloves are worth the gold. The arena ranks you against other players and fights resolve instantly.
Observed
A few ten-minute visits a day. The loop of gear up, fight, check the table, gear up again is tight and satisfying for exactly as long as the loot keeps improving. There is little to do beyond it, and the game does not pretend there is.
Diet
Rubies matter more here than in most browser games. You can climb a long way free; the top of the ladder is not a free player's place.
Range
Anyone with a taste for loot and small optimisations and a tolerance for a shop that matters at the summit.
Field marks
- Ten-minute visits
- Instant arena ranked against real players
- A deep inventory grid
- Rubies matter at the top
- Little beyond the loop
Not to be confused with Shakes & Fidget (comic, faster, friendlier).