Terms

Glossary

The words the plates lean on. Browser games share a vocabulary that nobody explains to a newcomer; this page does.

Alliance
A group of players who coordinate. In conquest games it is the real unit of play; a solo player in an alliance world is prey.
Browser game
A game that runs in an ordinary web page with nothing to install. Several here also have a phone app that shares the same account.
Check-in
A short visit to collect, queue and leave. We count visits per day rather than hours because that is how these games are actually played.
Farming (of players)
Repeatedly raiding an inactive or weak player for resources. The fate of the absent in any game where others can attack you.
Open-ended
A world with no scheduled end. Progress accumulates for years; nobody is ever declared the winner.
Premium currency
The thing the shop sells for real money: gems, gold, rubies, diamonds, Dark Matter. What it buys, and whether you will feel its absence, is most of the fairness score.
Round
A world or server with a start and a finish. When it ends, a winner is declared and everyone begins again on equal terms.
Speed server
A round running several times faster than normal. Demands attention at odd hours; avoid for a first season.
Timer
The clock on a building, research or march. Games that respect you set timers to fit a day; games that do not set them to fit the shop.
Wonder
An end-game structure that an alliance builds together to finish a world. Common in conquest games with rounds.